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Video Game SpacesImage, Play, and Structure in 3D Worlds

Video Game Spaces: Image, Play, and Structure in 3D Worlds

Michael Nitsche

Published in print:
2008
Published Online:
August 2013
ISBN:
9780262141017
eISBN:
9780262255110
Item type:
book
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262141017.001.0001
Subject:
Computer Science, Game Studies

The move to 3D graphics represents a dramatic artistic and technical development in the history of video games that suggests an overall transformation of games as media. The experience of space has ... More

Video Games Around the World

Video Games Around the World

Mark J. P. Wolf (ed.)

Published in print:
2015
Published Online:
January 2016
ISBN:
9780262527163
eISBN:
9780262328487
Item type:
book
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262527163.001.0001
Subject:
Computer Science, Game Studies

Video games have become a global industry, and their history spans dozens of national industries, where foreign imports compete with domestic productions, legitimate industry contends with piracy, ... More

What Algorithms WantImagination in the Age of Computing

What Algorithms Want: Imagination in the Age of Computing

Ed Finn

Published in print:
2017
Published Online:
September 2017
ISBN:
9780262035927
eISBN:
9780262338837
Item type:
book
Publisher:
The MIT Press
DOI:
10.7551/mitpress/9780262035927.001.0001
Subject:
Computer Science, Programming

This book explores the cultural figure of the algorithm as it operates through contemporary digital culture. Drawing on sources that range from Neal Stephenson’s Snow Crash to Diderot’s Encyclopédie, ... More

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