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The Ethics of Computer Games$
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Miguel Sicart

Print publication date: 2009

Print ISBN-13: 9780262012652

Published to MIT Press Scholarship Online: August 2013

DOI: 10.7551/mitpress/9780262012652.001.0001

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Introduction

Introduction

Chapter:
Chapter 1 (p.1) Introduction
Source:
The Ethics of Computer Games
Author(s):

Miguel Sicart

Publisher:
The MIT Press
DOI:10.7551/mitpress/9780262012652.003.0001

This introductory chapter sets out the book’s purpose, which is to explore the ethics of computer games. It focuses on giving an appropriate answer to this issue, providing a framework for the research, analysis, and application of ethics in computer games. The chapter briefly reviews previous articles that have a certain affinity with the book’s own arguments, but with significant theoretical and conceptual disagreements. It then explains why the placement of computer game players as the central element of the analysis of computer game ethics justifies the book’s choice of virtue ethics and information ethics as the philosophical theories informing its analytical framework. An overview of the subsequent chapters is also presented.

Keywords:   ethics, computer games, game design, game players, virtue ethics, information ethics

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