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The Ethics of Computer Games$
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Miguel Sicart

Print publication date: 2009

Print ISBN-13: 9780262012652

Published to MIT Press Scholarship Online: August 2013

DOI: 10.7551/mitpress/9780262012652.001.0001

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Computer Games as Designed Ethical Systems

Computer Games as Designed Ethical Systems

Chapter:
Chapter 2 (p.21) Computer Games as Designed Ethical Systems
Source:
The Ethics of Computer Games
Author(s):

Miguel Sicart

Publisher:
The MIT Press
DOI:10.7551/mitpress/9780262012652.003.0002

This chapter focuses on the ontology of games as designed objects, using design theory and game research as the main theoretical backgrounds. It explores the relations between game rules and fictional worlds. It argues that the ethics of computer games as objects have to be localized in the game system, and that the fictional world—the audiovisual element—while important, is secondary to the ethics of a computer game.

Keywords:   computer games, game design, design theory, game rules, fictional worlds, game ethics

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