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The Ethics of Computer Games$
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Miguel Sicart

Print publication date: 2009

Print ISBN-13: 9780262012652

Published to MIT Press Scholarship Online: August 2013

DOI: 10.7551/mitpress/9780262012652.001.0001

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The Ethics of Computer Games

The Ethics of Computer Games

Chapter:
Chapter 4 (p.107) The Ethics of Computer Games
Source:
The Ethics of Computer Games
Author(s):

Miguel Sicart

Publisher:
The MIT Press
DOI:10.7551/mitpress/9780262012652.003.0004

This chapter develops a comprehensive ethical framework that can be used to understand, analyze, and perhaps even predict the ethical issues computer games pose, as well as the possible solutions that developers, players, and theorists can apply. The framework applies two different and consolidated ethical frameworks—information ethics and virtue ethics—to the findings of Chapter 2 and 3. The central questions are: how do we play these ethical systems, and how do we tackle the ethical issues they raise? The chapter concludes with a general theory for the understanding of computer game ethics.

Keywords:   game ethics, ethical framework, information ethics, virtue ethics

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