Jump to ContentJump to Main Navigation
Game Theory and the HumanitiesBridging Two Worlds$
Users without a subscription are not able to see the full content.

Steven J. Brams

Print publication date: 2011

Print ISBN-13: 9780262015226

Published to MIT Press Scholarship Online: August 2013

DOI: 10.7551/mitpress/9780262015226.001.0001

Show Summary Details
Page of

PRINTED FROM MIT PRESS SCHOLARSHIP ONLINE (www.mitpress.universitypressscholarship.com). (c) Copyright The MIT Press, 2017. All Rights Reserved. Under the terms of the licence agreement, an individual user may print out a PDF of a single chapter of a monograph in MITSO for personal use (for details see http://www.mitpress.universitypressscholarship.com/page/privacy-policy).date: 11 December 2017

Summary and Conclusions

Summary and Conclusions

Chapter:
(p.275) 11 Summary and Conclusions
Source:
Game Theory and the Humanities
Author(s):

Steven J. Brams

Publisher:
The MIT Press
DOI:10.7551/mitpress/9780262015226.003.0011

This chapter summarizes the applications of game theory and the theory of moves to the humanities discussed in the preceding chapters. The applications alternate between fictional narratives and historical reconstructions. While they occur in two different worlds—made up and real—they share common ground: The players in them act rationally, in accordance with their goals. The chapter suggests that while the humanities describe and explain human experiences, they may also be viewed through different theoretical lenses.

Keywords:   game theory, theory of moves, humanities

MIT Press Scholarship Online requires a subscription or purchase to access the full text of books within the service. Public users can however freely search the site and view the abstracts and keywords for each book and chapter.

Please, subscribe or login to access full text content.

If you think you should have access to this title, please contact your librarian.

To troubleshoot, please check our FAQs, and if you can't find the answer there, please contact us.