Jump to ContentJump to Main Navigation
Game Theory and the HumanitiesBridging Two Worlds$
Users without a subscription are not able to see the full content.

Steven J. Brams

Print publication date: 2011

Print ISBN-13: 9780262015226

Published to MIT Press Scholarship Online: August 2013

DOI: 10.7551/mitpress/9780262015226.001.0001

Show Summary Details
Page of

PRINTED FROM MIT PRESS SCHOLARSHIP ONLINE (www.mitpress.universitypressscholarship.com). (c) Copyright The MIT Press, 2017. All Rights Reserved. Under the terms of the licence agreement, an individual user may print out a PDF of a single chapter of a monograph in MITSO for personal use (for details see http://www.mitpress.universitypressscholarship.com/page/privacy-policy).date: 10 December 2017

Plays: Modeling Frustration and Anger

Plays: Modeling Frustration and Anger

Chapter:
(p.155) 7 Plays: Modeling Frustration and Anger
Source:
Game Theory and the Humanities
Author(s):

Steven J. Brams

Publisher:
The MIT Press
DOI:10.7551/mitpress/9780262015226.003.0007

This chapter focuses on the negative emotion of frustration, which arises from being “prevent[ed] from accomplishing a purpose or fulfilling a desire.”. It analyzes the generic Frustration Game, where a player’s lack of control takes the form of an “advantaged” player’s having a dominant strategy that inflicts the two worst outcomes on the frustrated player. In the generic Self-Frustration Game, it is the self-frustrated player who has the dominant strategy; the advantaged player does not, but this player’s best response to the self-frustrated player’s dominant strategy induces the self-frustrated player’s next-worst outcome. The chapter suggests that the theory of moves, which offers a rationale for players’ making dynamic choices in games, can rationally explain seemingly irrational choices. In the case of the generic Frustration and Self-Frustration Games, players express frustration when they threaten the opposing player and are forced to carry out the threat.

Keywords:   game theory, Frustration Game, Self-Frustration Game, game players, theory of moves

MIT Press Scholarship Online requires a subscription or purchase to access the full text of books within the service. Public users can however freely search the site and view the abstracts and keywords for each book and chapter.

Please, subscribe or login to access full text content.

If you think you should have access to this title, please contact your librarian.

To troubleshoot, please check our FAQs, and if you can't find the answer there, please contact us.