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Game Theory and the HumanitiesBridging Two Worlds$
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Steven J. Brams

Print publication date: 2011

Print ISBN-13: 9780262015226

Published to MIT Press Scholarship Online: August 2013

DOI: 10.7551/mitpress/9780262015226.001.0001

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History: Magnanimity after Wars

History: Magnanimity after Wars

(p.185) 8 History: Magnanimity after Wars
Game Theory and the Humanities

Steven J. Brams

The MIT Press

This chapter begins by explaining the magnanimity of a victor—or the lack thereof—in its treatment of the defeated side after a war. By defining a generic Magnanimity Game (MG), it suggests a general explanation of not only when a victor will or will not be magnanimous in the aftermath of a war but also when the defeated player will or will not be cooperative. More specifically, the chapter attempts to explain why events unfold the way they do after wars, based on the strategic choices the players face. The theory of moves assumes that these choices engender new choices which the players can anticipate and asks what the players will do, looking ahead. Independent of the time and place of wars, it is shown that the answer depends on the nonmyopic equilibria in the specific MG games they play.

Keywords:   game theory, wars, victor, Magnanimity Game, theory moves, players, nonmyopic equilibria

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