Jump to ContentJump to Main Navigation
The Machinima Reader
Users without a subscription are not able to see the full content.

The Machinima Reader

Henry Lowood and Michael Nitsche

Abstract

Over the last decade, machinima—the use of computer game engines to create movies—has emerged as a vibrant area in digital culture. Machinima as a filmmaking tool grew from the bottom up, driven by enthusiasts who taught themselves to deploy technologies from computer games to create animated films quickly and cheaply. This book provides a critical overview of this rapidly developing field. The contributors include both academics and artist-practitioners. They explore machinima from multiple perspectives, ranging from technical aspects of machinima, from real-time production to machinima as a ... More

Keywords: machinima, computer game engines, movies, digital culture, filmmaking tool, animated films, real-time production, cinematic medium, cultural production, communities of practice

Bibliographic Information

Print publication date: 2011 Print ISBN-13: 9780262015332
Published to MIT Press Scholarship Online: August 2013 DOI:10.7551/mitpress/9780262015332.001.0001

Authors

Affiliations are at time of print publication.

Henry Lowood, editor

Michael Nitsche, editor

Show Summary Details

subscribe or login to access all content.

Contents

View:

Front Matter

Introduction

Henry Lowood, and Michael Nitsche

4 Toward a Machinima Studio

Friedrich Kirschner

5 Image Future

Lev Manovich

7 Machinima as Media

Michael Nitsche

9 Machinima: From Art Object to Cultural Practice

Dan Pinchbeck, and Ricard Gras

13 Undefining Machinima

Erik Champion

End Matter