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Gameworld Interfaces
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Gameworld Interfaces

Kristine Jørgensen

Abstract

Digital games tend to follow one of two trends when presenting game information to the player. The game may present game information in a naturalistic way as part of the imaginary universe presented by the game, avoiding symbolic or abstract representations that seem alien to the fictional world. Alternatively, the game may use graphical augmentations such as superimposed information, menus, and icons that points directly to important information. In Gameworld Interfaces, Kristine Jørgensen investigates different approaches to designing the game interface. She argues that gameworlds are not go ... More

Keywords: computer games, video games, gameworld interface, fictional space, game designers, game players

Bibliographic Information

Print publication date: 2013 Print ISBN-13: 9780262026864
Published to MIT Press Scholarship Online: May 2014 DOI:10.7551/mitpress/9780262026864.001.0001

Authors

Affiliations are at time of print publication.

Kristine Jørgensen, author

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