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Gameworld Interfaces$
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Kristine Jørgensen

Print publication date: 2013

Print ISBN-13: 9780262026864

Published to MIT Press Scholarship Online: May 2014

DOI: 10.7551/mitpress/9780262026864.001.0001

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The Gameworld as Interface

The Gameworld as Interface

Chapter:
(p.55) 3 The Gameworld as Interface
Source:
Gameworld Interfaces
Author(s):

Kristine Jørgensen

Publisher:
The MIT Press
DOI:10.7551/mitpress/9780262026864.003.0003

In this chapter, the understanding of gameworld is discussed in detail with point of departure in interviews with players and designers. The gameworld is compared to other world constructs such as virtual worlds, fictional worlds, and diegeses. It is argued that the gameworld may be understood as a kind of fictional world, but that to reduce the gameworld to a fictional world would limit our understanding of the gameworld as a particular kind of world construct meant for and inspiring a particular kind of gameplay interaction. Further, the role of fiction in connection with gameworlds is discussed, and it is argued that using fiction is a powerful method of representing abstract game rules. The chapter also presents different methods of representing game information gameworlds, and proposes to understand information as emphatic or ecological.

Keywords:   gameworld, fiction, diegesis, emphatic information, ecological information

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