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Families at PlayConnecting and Learning through Video Games$
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Sinem Siyahhan and Elisabeth Gee

Print publication date: 2018

Print ISBN-13: 9780262037464

Published to MIT Press Scholarship Online: September 2018

DOI: 10.7551/mitpress/9780262037464.001.0001

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Strengthening Family Relations

Strengthening Family Relations

Chapter:
(p.25) 2 Strengthening Family Relations
Source:
Families at Play
Author(s):

Sinem Siyahhan

Elisabeth Gee

Publisher:
The MIT Press
DOI:10.7551/mitpress/9780262037464.003.0002

In this chapter, we discuss how video games promote family connection and communication, similar to other digital media technologies such as Skype and Facebook. Although video games are not intentionally designed to connect people, they provide a context for shared experiences that facilitate a sense of closeness and togetherness. The family shared experiences often organized around individual and family interests in video gaming and other topics. We provide examples of five families with diverse backgrounds to show the different ways family members build and sustain connections across generations and various aspects of their lives.

Keywords:   Interested-driven learning, intergenerational connections, shared family interest, family interactions around video games

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