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Families at PlayConnecting and Learning through Video Games$
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Sinem Siyahhan and Elisabeth Gee

Print publication date: 2018

Print ISBN-13: 9780262037464

Published to MIT Press Scholarship Online: September 2018

DOI: 10.7551/mitpress/9780262037464.001.0001

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Family Learning and Video Games

Family Learning and Video Games

Chapter:
(p.53) 3 Family Learning and Video Games
Source:
Families at Play
Author(s):

Sinem Siyahhan

Elisabeth Gee

Publisher:
The MIT Press
DOI:10.7551/mitpress/9780262037464.003.0003

The family environment is an important social context where learning takes place for adults and children of all ages, and perhaps the only context in which participation occurs over a life-span. In this social context, playing games has always been one of many activities family members do individually and together that engages them in learning. In this chapter, we offer a broad perspective on learning and discuss how games of all sorts can provide opportunities for learning, and how families can take more advantage of these potential learning experiences.

Keywords:   Family learning and communication, parent-child collaborative problem solving, families playing Minecraft, family literacy practices around games, family talk around video games

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