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Families at PlayConnecting and Learning through Video Games$
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Sinem Siyahhan and Elisabeth Gee

Print publication date: 2018

Print ISBN-13: 9780262037464

Published to MIT Press Scholarship Online: September 2018

DOI: 10.7551/mitpress/9780262037464.001.0001

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Designing for Intergenerational Play

Designing for Intergenerational Play

Chapter:
(p.139) 6 Designing for Intergenerational Play
Source:
Families at Play
Author(s):

Sinem Siyahhan

Elisabeth Gee

Publisher:
The MIT Press
DOI:10.7551/mitpress/9780262037464.003.0006

In this chapter, we bring everything together and provide guidance on how educators and game designers can facilitate productive family engagement around video games. We discuss activity structures we designed and tested in after school and home environments that help connect school, home, and community learning. We also draw upon two design-based research projects to examine how to develop video games for families that expand the current definition of “family-friendly games.”

Keywords:   Designing for intergenerational play, connecting school, home, community through games, supporting intergenerational play around video games, recommendations for educators and game designers

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