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Video Game SpacesImage, Play, and Structure in 3D Worlds$
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Michael Nitsche

Print publication date: 2008

Print ISBN-13: 9780262141017

Published to MIT Press Scholarship Online: August 2013

DOI: 10.7551/mitpress/9780262141017.001.0001

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Architectural Approaches

Architectural Approaches

Chapter:
(p.159) 10 Architectural Approaches
Source:
Video Game Spaces
Author(s):

Michael Nitsche

Publisher:
The MIT Press
DOI:10.7551/mitpress/9780262141017.003.0093

This chapter attempts to build a bridge between polygon game worlds and architectural theory. It seeks to identify a framework of spatial understanding on different levels, which can be applied to game spaces. First, it develops a model from an assembly of various architectural theories and tries to interconnect their key features in an admittedly simplified model. Then, it covers some specifics that are outside the scope of traditional architecture but integral to the nature of virtual space.

Keywords:   game worlds, architectural theory, virtual space

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