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Video Game Spaces: Image, Play, and Structure in 3D Worlds

Michael Nitsche

Abstract

The move to 3D graphics represents a dramatic artistic and technical development in the history of video games that suggests an overall transformation of games as media. The experience of space has become a key element of how we understand games and how we play them. This book investigates what this shift means for video game design and analysis. Navigable 3D spaces allow us to crawl, jump, fly, or even teleport through fictional worlds that come to life in our imagination. We encounter these spaces through a combination of perception and interaction. Drawing on concepts from literary studies, ... More

Keywords: 3D graphics, video games, game spaces, virtual locations, gameworlds, rule-based space, mediated space, fictional space, play space, social space

Bibliographic Information

Print publication date: 2008 Print ISBN-13: 9780262141017
Published to MIT Press Scholarship Online: August 2013 DOI:10.7551/mitpress/9780262141017.001.0001

Authors

Affiliations are at time of print publication.

Michael Nitsche, author