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Nitsche, M. (2008-12-05). Defining Interaction. In Video Game Spaces: Image, Play, and Structure in 3D Worlds. : The MIT Press. Retrieved 26 May. 2022, from https://mitpress.universitypressscholarship.com/view/10.7551/mitpress/9780262141017.001.0001/upso-9780262141017-chapter-3.
Nitsche, Michael. "Defining Interaction." Video Game Spaces: Image, Play, and Structure in 3D Worlds. : The MIT Press,
22. MIT Press Scholarship Online. Date Accessed 26 May. 2022 <https://mitpress.universitypressscholarship.com/view/10.7551/mitpress/9780262141017.001.0001/upso-9780262141017-chapter-3>.
Nitsche, Michael. "Defining Interaction." In Video Game Spaces: Image, Play, and Structure in 3D Worlds. The MIT Press, 2008. MIT Press Scholarship Online, 2013. doi: 10.7551/mitpress/9780262141017.003.0023.
Nitsche M. Defining Interaction. In: Video Game Spaces: Image, Play, and Structure in 3D Worlds. The MIT Press; 2008. https://mitpress.universitypressscholarship.com/view/10.7551/mitpress/9780262141017.001.0001/upso-9780262141017-chapter-3. Accessed May 26, 2022.