This introductory chapter sets out the book’s purpose, which is to explore the ethics of computer games. It focuses on giving an appropriate answer to this issue, providing a framework for the research, analysis, and application of ethics in computer games. The chapter briefly reviews previous articles that have a certain affinity with the book’s own arguments, but with significant theoretical and conceptual disagreements. It then explains why the placement of computer game players as the central element of the analysis of computer game ethics justifies the book’s choice of virtue ethics and information ethics as the philosophical theories informing its analytical framework. An overview of the subsequent chapters is also presented.
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