Computer Games as Designed Ethical Systems
Computer Games as Designed Ethical Systems
This chapter focuses on the ontology of games as designed objects, using design theory and game research as the main theoretical backgrounds. It explores the relations between game rules and fictional worlds. It argues that the ethics of computer games as objects have to be localized in the game system, and that the fictional world—the audiovisual element—while important, is secondary to the ethics of a computer game.
Keywords: computer games, game design, design theory, game rules, fictional worlds, game ethics
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