Jump to ContentJump to Main Navigation
The Ethics of Computer Games$
Users without a subscription are not able to see the full content.

Miguel Sicart

Print publication date: 2009

Print ISBN-13: 9780262012652

Published to MIT Press Scholarship Online: August 2013

DOI: 10.7551/mitpress/9780262012652.001.0001

Show Summary Details
Page of

PRINTED FROM MIT PRESS SCHOLARSHIP ONLINE (www.mitpress.universitypressscholarship.com). (c) Copyright The MIT Press, 2022. All Rights Reserved. An individual user may print out a PDF of a single chapter of a monograph in MITSO for personal use.date: 28 January 2022

Computer Games as Designed Ethical Systems

Computer Games as Designed Ethical Systems

Chapter 2 (p.21) Computer Games as Designed Ethical Systems
The Ethics of Computer Games

Miguel Sicart

The MIT Press

This chapter focuses on the ontology of games as designed objects, using design theory and game research as the main theoretical backgrounds. It explores the relations between game rules and fictional worlds. It argues that the ethics of computer games as objects have to be localized in the game system, and that the fictional world—the audiovisual element—while important, is secondary to the ethics of a computer game.

Keywords:   computer games, game design, design theory, game rules, fictional worlds, game ethics

MIT Press Scholarship Online requires a subscription or purchase to access the full text of books within the service. Public users can however freely search the site and view the abstracts and keywords for each book and chapter.

Please, subscribe or login to access full text content.

If you think you should have access to this title, please contact your librarian.

To troubleshoot, please check our FAQs, and if you can't find the answer there, please contact us.