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The Ethics of Computer Games$
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Miguel Sicart

Print publication date: 2009

Print ISBN-13: 9780262012652

Published to MIT Press Scholarship Online: August 2013

DOI: 10.7551/mitpress/9780262012652.001.0001

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Players as Moral Beings

Players as Moral Beings

Chapter 3 (p.61) Players as Moral Beings
The Ethics of Computer Games

Miguel Sicart

The MIT Press

This chapter explores the process of becoming a player. It begins by taking up the concept of game as object, framing it within Michel Foucault’s theories about power. These structures create a being, a subjectivity that can be explained using the theory of Alain Badiou, which has a certain tradition in the field of computer game research. Barbara Becker’s theories on the body-subject lead a methodological turn toward a phenomenological and hermeneutical understanding of the player. This turn sets the player as subject into perspective, providing an approach for understanding the player as a moral being. It is argued that because the player is a subject that exists in a game situation, and because this subject operates by interpreting this situation both within the ethics and culture of her experience as player and as a human being, the player as subject can legitimately be considered a moral being. A computer game is then a moral object that is actualized by a moral agent.

Keywords:   came players, computer games, Michael Foucault, power, Alain Badiou, Barbara Becker, body-subject, moral object, moral agent

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