Applying Ethics: Case Studies
Applying Ethics: Case Studies
This chapter applies the ethical framework developed in Chapter 4 to a close reading of the ethics of three games: Bioshock, DEFCON, and World of Warcraft. These games are also used as illustrations of more general reflections on the ethics of single-player, multiplayer, and online game worlds. The analyses are not exhaustive, but serve as an illustration of how to analyze computer games from an ethical perspective.
Keywords: game ethics, computer games, ethical framework, Bioshock, DEFCON, World of Warcraft, online games, single-player games, multiplayer games
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