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The Ethics of Computer Games$
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Miguel Sicart

Print publication date: 2009

Print ISBN-13: 9780262012652

Published to MIT Press Scholarship Online: August 2013

DOI: 10.7551/mitpress/9780262012652.001.0001

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PRINTED FROM MIT PRESS SCHOLARSHIP ONLINE (www.mitpress.universitypressscholarship.com). (c) Copyright The MIT Press, 2022. All Rights Reserved. An individual user may print out a PDF of a single chapter of a monograph in MITSO for personal use.date: 27 January 2022

Applying Ethics: Case Studies

Applying Ethics: Case Studies

Chapter 5 (p.151) Applying Ethics: Case Studies
The Ethics of Computer Games

Miguel Sicart

The MIT Press

This chapter applies the ethical framework developed in Chapter 4 to a close reading of the ethics of three games: Bioshock, DEFCON, and World of Warcraft. These games are also used as illustrations of more general reflections on the ethics of single-player, multiplayer, and online game worlds. The analyses are not exhaustive, but serve as an illustration of how to analyze computer games from an ethical perspective.

Keywords:   game ethics, computer games, ethical framework, Bioshock, DEFCON, World of Warcraft, online games, single-player games, multiplayer games

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