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The Ethics of Computer Games$
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Miguel Sicart

Print publication date: 2009

Print ISBN-13: 9780262012652

Published to MIT Press Scholarship Online: August 2013

DOI: 10.7551/mitpress/9780262012652.001.0001

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Unethical Game Content and Effect Studies: A Critical Ethical Reading

Unethical Game Content and Effect Studies: A Critical Ethical Reading

Chapter:
Chapter 6 (p.189) Unethical Game Content and Effect Studies: A Critical Ethical Reading
Source:
The Ethics of Computer Games
Author(s):

Miguel Sicart

Publisher:
The MIT Press
DOI:10.7551/mitpress/9780262012652.003.0006

This chapter focuses on two ethical issues that often come up when thinking about computer games and morality: the ethical implications of unethical game content, and the study of the (moral) effects of computer games on their users. The first one refers to computer games that simulate actions that our culture considers unethical—it is a general way of referring to issues like violence and computer games, for example. The second one is related to the psychological research on the impact these violent games have on physiological and mental behaviors. The chapter provides a brief introduction to each topic from the perspective of the ethical framework analysis.

Keywords:   computer games, game ethics, morality, unethical game content, violent games

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