The Ethics of Game Design
The Ethics of Game Design
This chapter considers the issue of ethical gameplay in order to understand what it means and to provide a framework that can inspire and challenge game developers. Before presenting such a framework, it briefly analyzes two recent computer games that have allegedly included ethical gameplay as a significant part of their experience: Bioware’s Knights of the Old Republic and Lionhead’s Fable. It argues that these games are noble but failed attempts at embedding ethics into computer game experience because they failed to consider the different actors in the network of ethics that every game experience creates. This also means that they have neglected the understanding of the player as a moral being. With those games the chapter begins the reflections on designing ethical gameplay.
Keywords: computer games, game ethics, ethical gameplay, game developers, Knights of the Old Republic, Fable
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