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The Ethics of Computer Games$
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Miguel Sicart

Print publication date: 2009

Print ISBN-13: 9780262012652

Published to MIT Press Scholarship Online: August 2013

DOI: 10.7551/mitpress/9780262012652.001.0001

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PRINTED FROM MIT PRESS SCHOLARSHIP ONLINE (www.mitpress.universitypressscholarship.com). (c) Copyright The MIT Press, 2021. All Rights Reserved. An individual user may print out a PDF of a single chapter of a monograph in MITSO for personal use.date: 26 February 2021

The Ethics of Game Design

The Ethics of Game Design

Chapter:
Chapter 7 (p.207) The Ethics of Game Design
Source:
The Ethics of Computer Games
Author(s):

Miguel Sicart

Publisher:
The MIT Press
DOI:10.7551/mitpress/9780262012652.003.0007

This chapter considers the issue of ethical gameplay in order to understand what it means and to provide a framework that can inspire and challenge game developers. Before presenting such a framework, it briefly analyzes two recent computer games that have allegedly included ethical gameplay as a significant part of their experience: Bioware’s Knights of the Old Republic and Lionhead’s Fable. It argues that these games are noble but failed attempts at embedding ethics into computer game experience because they failed to consider the different actors in the network of ethics that every game experience creates. This also means that they have neglected the understanding of the player as a moral being. With those games the chapter begins the reflections on designing ethical gameplay.

Keywords:   computer games, game ethics, ethical gameplay, game developers, Knights of the Old Republic, Fable

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