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VOICEVocal Aesthetics in Digital Arts and Media$
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Norie Neumark, Ross Gibson, and Theo van Leeuwen

Print publication date: 2010

Print ISBN-13: 9780262013901

Published to MIT Press Scholarship Online: August 2013

DOI: 10.7551/mitpress/9780262013901.001.0001

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Cheats or Glitch?: Voice as a Game Modification in Machinima

Cheats or Glitch?: Voice as a Game Modification in Machinima

Chapter:
(p.225) 12 Cheats or Glitch?: Voice as a Game Modification in Machinima
Source:
VOICE
Author(s):

Isabelle Arvers

Publisher:
The MIT Press
DOI:10.7551/mitpress/9780262013901.003.0012

Hugh Hancock, the author of Machinima for Dummies, defines machinima as a technique used to produce films inside virtual realities. Machinima is a new cinematographic genre that combines the notions of cinema, machine, and animation and which represents an encounter between a film and a game, with gamers turning into film directors. In machinima, voices appear as the human side of the virtual game environment and become game modifications, transforming the original game function and creating a new set of meanings to the virtual reality initially imagined by game developers. This chapter explores voice as a game modification in machinima, and how machinima is linked to video and computer games. It also considers voice recording and editing in machinima, how voice is related to image, how theater and improvization influence machinima performance, and natural voice versus special effects in machinima.

Keywords:   machinima, voice, cinema, computer games, virtual reality, natural voice, special effects, image, theater, animation

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