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VOICEVocal Aesthetics in Digital Arts and Media$
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Norie Neumark, Ross Gibson, and Theo van Leeuwen

Print publication date: 2010

Print ISBN-13: 9780262013901

Published to MIT Press Scholarship Online: August 2013

DOI: 10.7551/mitpress/9780262013901.001.0001

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PRINTED FROM MIT PRESS SCHOLARSHIP ONLINE (www.mitpress.universitypressscholarship.com). (c) Copyright The MIT Press, 2022. All Rights Reserved. An individual user may print out a PDF of a single chapter of a monograph in MITSO for personal use.date: 28 June 2022

Filmic Voices

Filmic Voices

(p.243) 13 Filmic Voices

Helen Macallan

Andrew Plain

The MIT Press

This chapter explores the use of new voice technologies in film sound design and shows how the affordances of three-dimensional sound are fully used in computer animation, allowing voices to travel to space. In other films, 3D technology is used more moderately, and always narratively motivated—for instance, to signify “disorientation” or “unreality.” This is also true for voice processing technology. The chapter considers major innovations that have affected the voice, including changes to the mode of delivery, the development of more complex layering techniques, and the introduction of new ways of treating the voice. It furthermore discusses the quest for a perfect voice through digitization, the relationship between voice and body, and the digital voice in the “two-suitcase film.”

Keywords:   voice technologies, films, sound design, film sound, computer animation, three-dimensional sound, voice processing, layering, perfect voice, digitization

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