- Title Pages
- Series Foreword
- Preface
- Acknowledgments
- Introduction: The Paradox of Voice
-
I Capturing Voice -
1 Vox Humana: The Instrumental Representation of the Human Voice -
2 Before the Beep: A Short History of Voice Mail -
3 Voice-Cast: The Distribution of the Voice via Podcasting -
4 Four Rooms -
5 The Crackle of the Wire: Media, Digitization, and the Voicing of Aboriginal Languages -
II Performing Voice -
6 Doing Things with Voices: Performativity and Voice -
7 Voice, Dance, Process, and the “Predigital”: Simone Forti and Yvonne Rainer in the Early 1960s -
8 Raw Orality: Sound Poetry and Live Bodies -
9 Vocal Textures -
10 Professor VJ’s Big Blog Mashup -
III Reanimating VOICE -
11 Carbon and Silicon -
12 Cheats or Glitch?: Voice as a Game Modification in Machinima -
13 Filmic Voices -
14 Voice, Videogames, and the Technologies of Immersion -
15 The Play of the Voice: The Role of the Voice in Contemporary Video and Computer Games -
IV At the Human Limits of VOICE -
16 Humming -
17 “Digital Ghosts”: Voice and Migratory Hauntings -
18 Media Voices: Beyond Talking Heads -
19 Vocalizing the Posthuman - Contributors
- Index
Four Rooms
Four Rooms
This chapter offers a first-person narrative of the disembodied fantasies of telephone sex, the use of audio tapes to prepare for invasive surgery, teaching a computer to recognize a person’s voice, and meditating about a work of sound art in which the voice is rerecorded until all meaning is gone and only rhythm remains. It describes voice technologies experientially, with the author interacting with the multiple disembodied voices surrounding her and reflecting on the often ambivalent and complex emotions they trigger.
Keywords: telephone sex, audio tapes, invasive surgery, computer, voice, sound art, voice technologies, disembodied voices, emotions
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- Title Pages
- Series Foreword
- Preface
- Acknowledgments
- Introduction: The Paradox of Voice
-
I Capturing Voice -
1 Vox Humana: The Instrumental Representation of the Human Voice -
2 Before the Beep: A Short History of Voice Mail -
3 Voice-Cast: The Distribution of the Voice via Podcasting -
4 Four Rooms -
5 The Crackle of the Wire: Media, Digitization, and the Voicing of Aboriginal Languages -
II Performing Voice -
6 Doing Things with Voices: Performativity and Voice -
7 Voice, Dance, Process, and the “Predigital”: Simone Forti and Yvonne Rainer in the Early 1960s -
8 Raw Orality: Sound Poetry and Live Bodies -
9 Vocal Textures -
10 Professor VJ’s Big Blog Mashup -
III Reanimating VOICE -
11 Carbon and Silicon -
12 Cheats or Glitch?: Voice as a Game Modification in Machinima -
13 Filmic Voices -
14 Voice, Videogames, and the Technologies of Immersion -
15 The Play of the Voice: The Role of the Voice in Contemporary Video and Computer Games -
IV At the Human Limits of VOICE -
16 Humming -
17 “Digital Ghosts”: Voice and Migratory Hauntings -
18 Media Voices: Beyond Talking Heads -
19 Vocalizing the Posthuman - Contributors
- Index