- Title Pages
- Series Foreword
- Preface
- Acknowledgments
- Introduction: The Paradox of Voice
-
I Capturing Voice -
1 Vox Humana: The Instrumental Representation of the Human Voice -
2 Before the Beep: A Short History of Voice Mail -
3 Voice-Cast: The Distribution of the Voice via Podcasting -
4 Four Rooms -
5 The Crackle of the Wire: Media, Digitization, and the Voicing of Aboriginal Languages -
II Performing Voice -
6 Doing Things with Voices: Performativity and Voice -
7 Voice, Dance, Process, and the “Predigital”: Simone Forti and Yvonne Rainer in the Early 1960s -
8 Raw Orality: Sound Poetry and Live Bodies -
9 Vocal Textures -
10 Professor VJ’s Big Blog Mashup -
III Reanimating VOICE -
11 Carbon and Silicon -
12 Cheats or Glitch?: Voice as a Game Modification in Machinima -
13 Filmic Voices -
14 Voice, Videogames, and the Technologies of Immersion -
15 The Play of the Voice: The Role of the Voice in Contemporary Video and Computer Games -
IV At the Human Limits of VOICE -
16 Humming -
17 “Digital Ghosts”: Voice and Migratory Hauntings -
18 Media Voices: Beyond Talking Heads -
19 Vocalizing the Posthuman - Contributors
- Index
Voice, Dance, Process, and the “Predigital”: Simone Forti and Yvonne Rainer in the Early 1960s
Voice, Dance, Process, and the “Predigital”: Simone Forti and Yvonne Rainer in the Early 1960s
- Chapter:
- (p.119) 7 Voice, Dance, Process, and the “Predigital”: Simone Forti and Yvonne Rainer in the Early 1960s
- Source:
- VOICE
- Author(s):
Meredith Morse
- Publisher:
- The MIT Press
This chapter examines how thinking about voice makes it possible to access a history of conflated bodies and processes, the matrix it calls the “predigital.” Focusing on the dance performances of Simone Forti and Yvonne Rainer, who introduced the voice into a previously silent art form in the 1960s, it argues that the dancer’s voice was especially useful in countering the notions of dance forms which relied on the congruence and unity of interiority, expression, and movement. Rainer targeted the expressive self in its capacity to communicate feeling and the human condition, and replaced it with her new model of the “neutral doer.” The work of Forti and Rainer foreshadowed the digital in a number of ways, including their exploration of vocal sound as bodily movement and their focus on modularity rather than cohesion.
Keywords: Simone Forti, Yvonne Rainer, voice, dance, predigital, bodies, processes, neutral doer, expressive self, vocal sound
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- Title Pages
- Series Foreword
- Preface
- Acknowledgments
- Introduction: The Paradox of Voice
-
I Capturing Voice -
1 Vox Humana: The Instrumental Representation of the Human Voice -
2 Before the Beep: A Short History of Voice Mail -
3 Voice-Cast: The Distribution of the Voice via Podcasting -
4 Four Rooms -
5 The Crackle of the Wire: Media, Digitization, and the Voicing of Aboriginal Languages -
II Performing Voice -
6 Doing Things with Voices: Performativity and Voice -
7 Voice, Dance, Process, and the “Predigital”: Simone Forti and Yvonne Rainer in the Early 1960s -
8 Raw Orality: Sound Poetry and Live Bodies -
9 Vocal Textures -
10 Professor VJ’s Big Blog Mashup -
III Reanimating VOICE -
11 Carbon and Silicon -
12 Cheats or Glitch?: Voice as a Game Modification in Machinima -
13 Filmic Voices -
14 Voice, Videogames, and the Technologies of Immersion -
15 The Play of the Voice: The Role of the Voice in Contemporary Video and Computer Games -
IV At the Human Limits of VOICE -
16 Humming -
17 “Digital Ghosts”: Voice and Migratory Hauntings -
18 Media Voices: Beyond Talking Heads -
19 Vocalizing the Posthuman - Contributors
- Index