VOICE: Vocal Aesthetics in Digital Arts and Media
Norie Neumark, Ross Gibson, and Theo van Leeuwen
Abstract
Voice has returned to both theoretical and artistic agendas. In the digital era, techniques and technologies of voice have provoked insistent questioning of the distinction between the human voice and the voice of the machine, between genuine and synthetic affect, between the uniqueness of an individual voice and the social and cultural forces that shape it. This book offers interdisciplinary perspectives on these topics from history, philosophy, cultural theory, film, dance, poetry, media arts, and computer games. Many chapters demonstrate Lewis Mumford’s idea of the “cultural preparation” wh ... More
Voice has returned to both theoretical and artistic agendas. In the digital era, techniques and technologies of voice have provoked insistent questioning of the distinction between the human voice and the voice of the machine, between genuine and synthetic affect, between the uniqueness of an individual voice and the social and cultural forces that shape it. This book offers interdisciplinary perspectives on these topics from history, philosophy, cultural theory, film, dance, poetry, media arts, and computer games. Many chapters demonstrate Lewis Mumford’s idea of the “cultural preparation” which precedes technological innovation—that socially important new technologies are foreshadowed in philosophy, the arts, and everyday pastimes. Chapters cover such technologies as voice mail, podcasting, and digital approximations of the human voice. The book explores the performance, performativity, and authenticity (or “authenticity effect”) of voice in dance, poetry, film, and media arts; as well as more immaterial concerns—the voice’s often-invoked magical powers, the ghostliness of disembodied voices, and posthuman vocalization. It also evokes an often paradoxical reassertion of the human in the use of voice in mainstream media including recorded music, films, and computer games.
Keywords:
human voice,
history,
philosophy,
cultural theory,
film,
dance,
poetry,
media arts,
computer games,
Lewis Mumford
Bibliographic Information
Print publication date: 2010 |
Print ISBN-13: 9780262013901 |
Published to MIT Press Scholarship Online: August 2013 |
DOI:10.7551/mitpress/9780262013901.001.0001 |