Sociocultural Interpretations of Digital Korea
Sociocultural Interpretations of Digital Korea
This chapter discusses Korea’s shifting political economy in the post-International Monetary Fund era and its move toward an IT-driven economy. It examines the roles of the government and competition among telecommunications companies in developing broadband services, which served as a foundation for the growth of the online game industry, and determines the causes of the rapid growth of broadband services in the context of broader sociocultural factors. The chapter recognizes technology as a sociocultural product and explores elements contributing to the diffusion of broadband services in the context of the cultural environment in Korea. Furthermore, it discusses the significant role of the Korean people, as users, in the process of the rapid diffusion and growth of broadband services.
Keywords: political economy, IT, telecommunications, broadband services, online game industry
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