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The Machinima Reader$
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Henry Lowood and Michael Nitsche

Print publication date: 2011

Print ISBN-13: 9780262015332

Published to MIT Press Scholarship Online: August 2013

DOI: 10.7551/mitpress/9780262015332.001.0001

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Of Games and Gestures: Machinima and the Suspension of Animation

Of Games and Gestures: Machinima and the Suspension of Animation

Chapter:
(p.159) 10 Of Games and Gestures: Machinima and the Suspension of Animation
Source:
The Machinima Reader
Author(s):

Peter Krapp

Publisher:
The MIT Press
DOI:10.7551/mitpress/9780262015332.003.0011

This chapter discusses the role of gestures in the expressive catalog of machinima as moving beyond machinima alone and into our involvement with a computing culture. It proposes two reasons to look at machinima from the vantage point of gestures. On the one hand, gestures and their citability mark the performative space of theater or cinema that is cited by machinima. On the other hand, precisely calibrated in-game gestures remain particularly difficult, even for highly accomplished examples of machinima such as Paul Marino’s I’m Still Seeing Breen (2005).

Keywords:   machinima, gestures, computing culture, Paul Marino

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