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The Machinima Reader$
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Henry Lowood and Michael Nitsche

Print publication date: 2011

Print ISBN-13: 9780262015332

Published to MIT Press Scholarship Online: August 2013

DOI: 10.7551/mitpress/9780262015332.001.0001

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Participatory Fan Culture and Half-Life 2 Machinima: A Dialogue among Ethnography, Culture, and Space

Participatory Fan Culture and Half-Life 2 Machinima: A Dialogue among Ethnography, Culture, and Space

Chapter:
(p.301) 17 Participatory Fan Culture and Half-Life 2 Machinima: A Dialogue among Ethnography, Culture, and Space
Source:
The Machinima Reader
Author(s):

Gareth Schott

Bevin Yeatman

Publisher:
The MIT Press
DOI:10.7551/mitpress/9780262015332.003.0018

This chapter examines the dialog that exists between creative exchanges of fans and players that emanate from ethnographic practices in game spaces. Fans of Half-Life 2 have constructed a body of work that reveals the spatial pleasures that initially arise from “everyday” experiences in gameplay but are elucidated in the cartographic practice of machinima production, through the mapping of particular actions that reflect particular desires and pleasures enclosed within the representational spaces of Half-Life. By examining a particular group of machinima producers, such as Half-Life fans, the chapter uncovers the practices that shape their particular modes of filmic expression.

Keywords:   machinima fans, Half-Life, gamers, game communities

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