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The Machinima Reader$
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Henry Lowood and Michael Nitsche

Print publication date: 2011

Print ISBN-13: 9780262015332

Published to MIT Press Scholarship Online: August 2013

DOI: 10.7551/mitpress/9780262015332.001.0001

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Arrested Development: Why Machinima Can’t (or Shouldn’t) Grow Up

Arrested Development: Why Machinima Can’t (or Shouldn’t) Grow Up

(p.37) 3 Arrested Development: Why Machinima Can’t (or Shouldn’t) Grow Up
The Machinima Reader

Katie Salen

The MIT Press

This chapter focuses on how machinima remains limited in its reach towards professional film production. It considers the history of machinima as a series of many possible subhistories, and also as an account of a medium partly responsible for the rise of an attitude toward digital media and creative production born out of the DNA of games. This attitude may be called a gaming attitude—an attitude tied directly to the creative qualities of play. The chapter also explores machinima’s contributions to a larger discourse around gaming as a subversive and participatory literacy, and how the play community’ opened up to the lifestyle of the rest of digital culture.

Keywords:   machinima, film production, subhistory, gaming attitude, play community, digital culture

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