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The Machinima Reader$
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Henry Lowood and Michael Nitsche

Print publication date: 2011

Print ISBN-13: 9780262015332

Published to MIT Press Scholarship Online: August 2013

DOI: 10.7551/mitpress/9780262015332.001.0001

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Image Future

Image Future

Chapter:
(p.73) 5 Image Future
Source:
The Machinima Reader
Author(s):

Lev Manovich

Publisher:
The MIT Press
DOI:10.7551/mitpress/9780262015332.003.0006

This chapter explores the role of animation as a generalized toolset that can be applied to any image, including film and video. Here, animation functions not as a medium but as a set of general-purpose techniques, to be used together with other techniques in the common pool of options available to a filmmaker or designer. Put differently, what has been “animation” has become a part of the computer metamedium. This new role of animation is illustrated using as an example an intricate method of combining live action and computer graphics (CG) called “universal capture” (U-cap). U-cap was first systematically used on a large scale by ESC Entertainment in The Matrix 2 (Andy Wachowski/Lana Wachowski, 2003) and The Matrix 3 (Andy Wachowski/Lana Wachowski, 2003) films from The Matrix trilogy.

Keywords:   animation, filmmaking, metamedium, universal capture, The Matrix, image production

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