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The Machinima Reader - MIT Press Scholarship Online
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The Machinima Reader

Henry Lowood and Michael Nitsche


Over the last decade, machinima—the use of computer game engines to create movies—has emerged as a vibrant area in digital culture. Machinima as a filmmaking tool grew from the bottom up, driven by enthusiasts who taught themselves to deploy technologies from computer games to create animated films quickly and cheaply. This book provides a critical overview of this rapidly developing field. The contributors include both academics and artist-practitioners. They explore machinima from multiple perspectives, ranging from technical aspects of machinima, from real-time production to machinima as a ... More

Keywords: machinima, computer game engines, movies, digital culture, filmmaking tool, animated films, real-time production, cinematic medium, cultural production, communities of practice

Bibliographic Information

Print publication date: 2011 Print ISBN-13: 9780262015332
Published to MIT Press Scholarship Online: August 2013 DOI:10.7551/mitpress/9780262015332.001.0001


Affiliations are at time of print publication.

Henry Lowood, editor

Michael Nitsche, editor

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Front Matter


Henry Lowood, and Michael Nitsche

4 Toward a Machinima Studio

Friedrich Kirschner

5 Image Future

Lev Manovich

7 Machinima as Media

Michael Nitsche

9 Machinima: From Art Object to Cultural Practice

Dan Pinchbeck, and Ricard Gras

13 Undefining Machinima

Erik Champion

End Matter