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Imagery in the 21st Century$
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Oliver Grau

Print publication date: 2011

Print ISBN-13: 9780262015721

Published to MIT Press Scholarship Online: August 2013

DOI: 10.7551/mitpress/9780262015721.001.0001

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Machinima: On the Invention and Innovation of a New Visual Media Technology

Machinima: On the Invention and Innovation of a New Visual Media Technology

Chapter:
(p.81) 5 Machinima: On the Invention and Innovation of a New Visual Media Technology
Source:
Imagery in the 21st Century
Author(s):

Thomas Veigl

Publisher:
The MIT Press
DOI:10.7551/mitpress/9780262015721.003.0005

This chapter explores the concept of Machinima, a 3-dimensional computer graphics rendering engine that was used mostly in the digital gaming sector and computer-animated films. The author shows how the unanticipated user interacts with the computer games by referring to the Machinima concept as the new visual media environment. The previous development and current scenario, along with the innovation, invention, modification, and commercial uses of this new concept, take the discussion further in the next parts of the chapter. In the final part of the chapter, the author focuses on the barriers, legal aspects, and copyright issues of Machinima, which affect the social and cultural changes in the gaming environment.

Keywords:   Machinima, computer graphics rendering engine, computer-animated films, unanticipated user interaction, visual media environment, copyright issues

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