Case Study: Playing Strategic Games
Case Study: Playing Strategic Games
This chapter focuses on the playing of games with the following characteristics: discrete-move and turn-taking, deterministic, two-person, perfect-information, and zero sum. The first section explores how game problems of this sort are similar to, and different from, the planning problems of Chapter 9, and how the rules of a game can be encoded in Prolog. The second section develops a general game player in Prolog, analogous to the general planning program of Chapter 9. The third section considers how the thinking has to adapt for more complex games like chess.
Keywords: Prolog programming, game playing, planning problems, game player, thinking
MIT Press Scholarship Online requires a subscription or purchase to access the full text of books within the service. Public users can however freely search the site and view the abstracts and keywords for each book and chapter.
Please, subscribe or login to access full text content.
If you think you should have access to this title, please contact your librarian.
To troubleshoot, please check our FAQs, and if you can't find the answer there, please contact us.