- Title Pages
- 1 Thinking and Computation
- 2 A Procedure for Thinking
- 3 The Prolog Language
- 4 Writing Prolog Programs
- 5 Case Study: Satisfying Constraints
- * 6 Case Study: Interpreting Visual Scenes
- 7 Lists in Prolog
- 8 Case Study: Understanding Natural Language
- 9 Case Study: Planning Courses of Action
- 10 Case Study: Playing Strategic Games
- * 11 Case Study: Other Ways of Thinking
- 12 Can Computers Really Think?
- Appendix A Some Computer Basics
- Appendix B Getting Started with SWI-Prolog
- Appendix C Getting Your Prolog Programs to Work
- Appendix D Other Prolog Systems
- Index of Technical Terms
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