This introductory chapter presents the idea of gameworld interfaces and uses two examples to illustrate the variety between gameworld interfaces and the questions that are being asked in the book. The chapter questions the ideal of transparency and argues that games are self-conscious media where the use of symbols, icons and superimposed information is a convention that supports gameplay rather than a disturbing element that interferes with the sense of involvement in the game. The chapter also presents the main theoretical approaches that form the background for the understanding of gameworld interfaces, and presents the empirical and methodological background for the book. It also presents the content of the remaining chapters of the book.
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