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Gameworld Interfaces$
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Kristine Jørgensen

Print publication date: 2013

Print ISBN-13: 9780262026864

Published to MIT Press Scholarship Online: May 2014

DOI: 10.7551/mitpress/9780262026864.001.0001

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PRINTED FROM MIT PRESS SCHOLARSHIP ONLINE (www.mitpress.universitypressscholarship.com). (c) Copyright The MIT Press, 2021. All Rights Reserved. An individual user may print out a PDF of a single chapter of a monograph in MITSO for personal use.date: 19 January 2022

Toward a Theory of the Gameworld Interface

Toward a Theory of the Gameworld Interface

(p.141) 5 Toward a Theory of the Gameworld Interface
Gameworld Interfaces

Kristine Jørgensen

The MIT Press

This last chapter revisits the main arguments of all the preceding chapters and combines them into a comprehensive theory of gameworld interfaces. This is done through combining the descriptions of the gameworld interface found in chapters 2-4 into a framework for understanding, analyzing and designing gameworld interfaces. The chapter concludes with four overarching and general guidelines for game user interface design and visions about future game interface design.

Keywords:   gameworld interface, gameworlds as representations, gameworlds as informational environments, guidelines for game interface design

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