Toward a Theory of the Gameworld Interface
Toward a Theory of the Gameworld Interface
This last chapter revisits the main arguments of all the preceding chapters and combines them into a comprehensive theory of gameworld interfaces. This is done through combining the descriptions of the gameworld interface found in chapters 2-4 into a framework for understanding, analyzing and designing gameworld interfaces. The chapter concludes with four overarching and general guidelines for game user interface design and visions about future game interface design.
Keywords: gameworld interface, gameworlds as representations, gameworlds as informational environments, guidelines for game interface design
MIT Press Scholarship Online requires a subscription or purchase to access the full text of books within the service. Public users can however freely search the site and view the abstracts and keywords for each book and chapter.
Please, subscribe or login to access full text content.
If you think you should have access to this title, please contact your librarian.
To troubleshoot, please check our FAQs, and if you can't find the answer there, please contact us.