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Theorizing Digital Cultural HeritageA Critical Discourse$
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Fiona Cameron and Sarah Kenderdine

Print publication date: 2007

Print ISBN-13: 9780262033534

Published to MIT Press Scholarship Online: August 2013

DOI: 10.7551/mitpress/9780262033534.001.0001

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Toward Tangible Virtualities: Tangialities

Toward Tangible Virtualities: Tangialities

Chapter:
(p.369) 18 Toward Tangible Virtualities: Tangialities
Source:
Theorizing Digital Cultural Heritage
Author(s):

Slavko Milekic

Publisher:
The MIT Press
DOI:10.7551/mitpress/9780262033534.003.0019

This chapter examines two characteristics of virtual environments: The absence of support for meaningful experiential interactions with virtual information; and the emphasis on the quantity of information rather than its quality in virtual environments. Drawing on cognitive science and aspects of learning theory, it considers how designers of virtual environments can meet the challenges of supporting user interactions that contribute to knowledge transfer and retention. The chapter also explores how designers can make the quality of virtually presented information meet or exceed a real-life experience, and, more specifically, shows how tying abstract information to (tangible) experience can make knowledge transfer (learning) more efficient. It also discusses human–computer interactions and experiential learning, the concept of tangialities, the use of gestures in everyday communication, and the use of speech recognition in the cultural heritage domain.

Keywords:   virtual environments, cultural heritage, cognitive science, learning theory, user interactions, knowledge transfer, human–computer interactions, experiential learning, tangialities, speech recognition

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