Softwares
Softwares
Software defines what digital poetry is. This chapter explores the temporal implications of animation time lines on the literary imagination. Read it if you are concerned with software studies and/or creative media. It argues that an authoring environment specific to the literary must emerge. Chapter includes a rapid overview of most of the authoring tools and code languages used by contemporary poets. Software examined includes: After Effects, Mudbox, Mr Softie, Flash, VMRL, and Second Life; and the programming languages Processing, RitaJS, Python, and C++.
Keywords: Software studies, Temporality, Generative, digital poetics, electronic literature
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