Software defines what digital poetry is. This chapter explores the temporal implications of animation time lines on the literary imagination. Read it if you are concerned with software studies and/or creative media. It argues that an authoring environment specific to the literary must emerge. Chapter includes a rapid overview of most of the authoring tools and code languages used by contemporary poets. Software examined includes: After Effects, Mudbox, Mr Softie, Flash, VMRL, and Second Life; and the programming languages Processing, RitaJS, Python, and C++.
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