Iconicity and Dynamic
Iconicity and Dynamic
Within real-time simulations, the calculated simulation dynamic is only one movement-generating instance. There exist further and other movement-generating elements of a sensorial nature. Typically, the simulation program encompasses many diverse processes – internal and external ones – taking place simultaneously. Several artificial life applications are analysed with respect to the multi-layered dynamics and with a special focus on how the sensorial levels contribute motions not present in the simulation dynamics itself. Computer simulations also have the potential for deception (some applications aim at exploiting the suspense of disbelief), but surprisingly it is located in their domain, in the process and reaction or consequence design. The optical level follows other logics. Being aware of this fact with all its consequences is crucial for a critical and responsible attitude towards computer simulations.
Keywords: Display, Artificial life, complex motion, simulated movement, layered design, designed experientiability, aliveness, time-based art
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