Conclusion
Conclusion
Summing up the chapters, it is suggested to assert without reservation that the sensory presentation is crucial for the interaction of the audience. Simulation iconicity, as an interface, and as a zone of communication, fundamentally designs the user's interventions in the midst of itself and thus, moreover, also what is fed back into the underlying mathematical model. What arrives there is processed again and wrapped in a sensuous dress. The iconicity (broadly understood) thus has a regulating effect in both directions – towards the audience and towards the program – without exhausting itself in this mediating role. Simultaneously, however, the iconicity that comes with interactive simulations is always installed in the position of privilege.
Keywords: computer-based simulation, dynamic organization, sensory presentation, display, operationality studies, interaction, regulation
MIT Press Scholarship Online requires a subscription or purchase to access the full text of books within the service. Public users can however freely search the site and view the abstracts and keywords for each book and chapter.
Please, subscribe or login to access full text content.
If you think you should have access to this title, please contact your librarian.
To troubleshoot, please check our FAQs, and if you can't find the answer there, please contact us.