Architecture, Memory, and the Archive
Architecture, Memory, and the Archive
This Chapter draws on literature on memory and history to analyze how the archive operates as a memory laboratory facilitating the (re-)creation and transmission of different types of memories, from personal to collective, from primary to secondary. Drawing from literature on Embodied Simulation Theory, the Chapter also shows that archives can give us direct access to the world of others. Crucially, the Chapter shows that after the Second World War we have become increasingly aware of our roles as witnesses. A temporal framework based on literature drawn from anthropology, geography and human computer interaction on mapping and map-making is then used to facilitate the design of mixed reality environments. The case studies for this chapter include The Jewish Museum in Berlin; the archiving tool CloudPad; and the trail building tool Placeify.
Keywords: memory, transmission, Embodied Simulation Theory, anthropology, geography, human computer interaction, architecture, Jewish Museum Berlin, football, trail
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