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Sport 2.0Transforming Sports for a Digital World$
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Andy Miah

Print publication date: 2017

Print ISBN-13: 9780262035477

Published to MIT Press Scholarship Online: September 2017

DOI: 10.7551/mitpress/9780262035477.001.0001

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Digital Spectators in Augmented Realities

Digital Spectators in Augmented Realities

Chapter:
(p.103) 5 Digital Spectators in Augmented Realities
Source:
Sport 2.0
Author(s):

Andy Miah

Publisher:
The MIT Press
DOI:10.7551/mitpress/9780262035477.003.0006

This chapter examines how spectator encounter digital technology in sport, which reveals a blurring of participation and spectating. It also proposes that spectating is changing through the development of digital interactive experiences, such as urban screens, TV on demand, mobile technology, and social media, creating a new form of remote participation. The chapter also asks considers that the concept of spectator no longer makes sense in the context of an immersive viewing experience, where the witness is brought into the space of the activity, rather than simply occupying a third person perspective.

Keywords:   Spectator, Immersion, Remote participation, Interactivity, e-Sport, theatre, virtual reality, augmented reality, transmedia, urban screens

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