- Title Pages
- LEONARDO
- Series Foreword
- Acknowledgments
- Introduction, the Stuff of Software
- Algorithm
- Analog
- Button
- Class Library
- Code (or, How You Can Write Something Differently)
- Codecs
- Computing Power
- Concurrent Versions System
- Copy
- Data Visualization
- Elegance
- Ethnocomputing
- Function
- Glitch
- Import/Export
- Information
- Intelligence
- Interaction
- Interface
- Internationalization
- Interrupt
- Language
- Lists
- Loop
- Memory
-
Obfuscated Code
1 - Object Orientation
- Perl
- Pixel
- Preferences/settings/options/control panels
- Programmability
- Sonic Algorithm
- Source Code
- System Event Sounds
- Text Virus
- Timeline (sonic)
- Variable
-
Weird Languages
1 - Bibliography
- About the Contributors
- Index
Ethnocomputing
Ethnocomputing
- Chapter:
- Ethnocomputing
- Source:
- Software Studies
- Author(s):
Matti Tedre
Ron Eglash
- Publisher:
- The MIT Press
The study of interactions between the computing environment and cultural societies is called ethnocomputing. This chapter investigates the sociocultural influences on computer science and also discusses the major technical elements in the field of ethnocomputational practice, with illustrations. Furthermore, the chapter explores the research directions and trends of Information and Communication Technology. The authors also focus on ethnomathematics, cellular automata, the famous Simputer project, a culturally embedded computing group, Native American Language Acquisition Toys, and several other project examples.
Keywords: ethnocomputing, Communication Technology, sociocultural influences, ethnomathematics, cellular automata, Simputer project
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- Title Pages
- LEONARDO
- Series Foreword
- Acknowledgments
- Introduction, the Stuff of Software
- Algorithm
- Analog
- Button
- Class Library
- Code (or, How You Can Write Something Differently)
- Codecs
- Computing Power
- Concurrent Versions System
- Copy
- Data Visualization
- Elegance
- Ethnocomputing
- Function
- Glitch
- Import/Export
- Information
- Intelligence
- Interaction
- Interface
- Internationalization
- Interrupt
- Language
- Lists
- Loop
- Memory
-
Obfuscated Code
1 - Object Orientation
- Perl
- Pixel
- Preferences/settings/options/control panels
- Programmability
- Sonic Algorithm
- Source Code
- System Event Sounds
- Text Virus
- Timeline (sonic)
- Variable
-
Weird Languages
1 - Bibliography
- About the Contributors
- Index