- Title Pages
- LEONARDO
- Series Foreword
- Acknowledgments
- Introduction, the Stuff of Software
- Algorithm
- Analog
- Button
- Class Library
- Code (or, How You Can Write Something Differently)
- Codecs
- Computing Power
- Concurrent Versions System
- Copy
- Data Visualization
- Elegance
- Ethnocomputing
- Function
- Glitch
- Import/Export
- Information
- Intelligence
- Interaction
- Interface
- Internationalization
- Interrupt
- Language
- Lists
- Loop
- Memory
-
Obfuscated Code
1 - Object Orientation
- Perl
- Pixel
- Preferences/settings/options/control panels
- Programmability
- Sonic Algorithm
- Source Code
- System Event Sounds
- Text Virus
- Timeline (sonic)
- Variable
-
Weird Languages
1 - Bibliography
- About the Contributors
- Index
Interrupt
Interrupt
- Chapter:
- Interrupt
- Source:
- Software Studies
- Author(s):
Simon Yuill
- Publisher:
- The MIT Press
This chapter briefly explains the batch processing technique, which starts and finishes the computer programs in a set of batches. This short discussion leads to the familiarization and purpose of the interruption concept. The chapter also discusses interactive computing and describes the interruption concept. It examines the process of the interruption of computer processors along with the polling concept. The chapter describes the role of interruption in creating the operational space in the operating systems. The rest of the chapter discusses deployment areas of this software system, and liminal and porous boundaries.
Keywords: batch processing, interruption concept, interactive computing, computer processors, polling, operational space, operating systems
MIT Press Scholarship Online requires a subscription or purchase to access the full text of books within the service. Public users can however freely search the site and view the abstracts and keywords for each book and chapter.
Please, subscribe or login to access full text content.
If you think you should have access to this title, please contact your librarian.
To troubleshoot, please check our FAQs, and if you can't find the answer there, please contact us.
- Title Pages
- LEONARDO
- Series Foreword
- Acknowledgments
- Introduction, the Stuff of Software
- Algorithm
- Analog
- Button
- Class Library
- Code (or, How You Can Write Something Differently)
- Codecs
- Computing Power
- Concurrent Versions System
- Copy
- Data Visualization
- Elegance
- Ethnocomputing
- Function
- Glitch
- Import/Export
- Information
- Intelligence
- Interaction
- Interface
- Internationalization
- Interrupt
- Language
- Lists
- Loop
- Memory
-
Obfuscated Code
1 - Object Orientation
- Perl
- Pixel
- Preferences/settings/options/control panels
- Programmability
- Sonic Algorithm
- Source Code
- System Event Sounds
- Text Virus
- Timeline (sonic)
- Variable
-
Weird Languages
1 - Bibliography
- About the Contributors
- Index