- Title Pages
- LEONARDO
- Series Foreword
- Acknowledgments
- Introduction, the Stuff of Software
- Algorithm
- Analog
- Button
- Class Library
- Code (or, How You Can Write Something Differently)
- Codecs
- Computing Power
- Concurrent Versions System
- Copy
- Data Visualization
- Elegance
- Ethnocomputing
- Function
- Glitch
- Import/Export
- Information
- Intelligence
- Interaction
- Interface
- Internationalization
- Interrupt
- Language
- Lists
- Loop
- Memory
-
Obfuscated Code
1 - Object Orientation
- Perl
- Pixel
- Preferences/settings/options/control panels
- Programmability
- Sonic Algorithm
- Source Code
- System Event Sounds
- Text Virus
- Timeline (sonic)
- Variable
-
Weird Languages
1 - Bibliography
- About the Contributors
- Index
Preferences/settings/options/control panels
Preferences/settings/options/control panels
- Chapter:
- (p.218) Preferences/settings/options/control panels
- Source:
- Software Studies
- Author(s):
Søren Pold
- Publisher:
- The MIT Press
This chapter investigates the concept of the preferences palette, which plays a major role in the user interface and software context. It represents this concept as backstage parameters in the software customization. The configuration file is another area of interest, discussed in the chapter with the relation of preferences. The chapter contains other topics like “settings,” “options,” or “control panels,” all playing similar roles in different software. It states that with the help of these parameters, the optimization and manipulation of computer aesthetics like colors, language, interaction menus, file handling, auto functions, warning messages, security levels, passwords, networks, and peripherals make it quite easy. The chapter further explores the way in which the preferences negotiate the representational levels of the software interface and also present the software as a functional tool.
Keywords: preferences palette, backstage parameters, configuration file, computer aesthetics
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- Title Pages
- LEONARDO
- Series Foreword
- Acknowledgments
- Introduction, the Stuff of Software
- Algorithm
- Analog
- Button
- Class Library
- Code (or, How You Can Write Something Differently)
- Codecs
- Computing Power
- Concurrent Versions System
- Copy
- Data Visualization
- Elegance
- Ethnocomputing
- Function
- Glitch
- Import/Export
- Information
- Intelligence
- Interaction
- Interface
- Internationalization
- Interrupt
- Language
- Lists
- Loop
- Memory
-
Obfuscated Code
1 - Object Orientation
- Perl
- Pixel
- Preferences/settings/options/control panels
- Programmability
- Sonic Algorithm
- Source Code
- System Event Sounds
- Text Virus
- Timeline (sonic)
- Variable
-
Weird Languages
1 - Bibliography
- About the Contributors
- Index