Jump to ContentJump to Main Navigation
Augmented LearningResearch and Design of Mobile Educational Games$
Users without a subscription are not able to see the full content.

Eric Klopfer

Print publication date: 2008

Print ISBN-13: 9780262113151

Published to MIT Press Scholarship Online: August 2013

DOI: 10.7551/mitpress/9780262113151.001.0001

Show Summary Details
Page of

PRINTED FROM MIT PRESS SCHOLARSHIP ONLINE (www.mitpress.universitypressscholarship.com). (c) Copyright The MIT Press, 2022. All Rights Reserved. An individual user may print out a PDF of a single chapter of a monograph in MITSO for personal use.date: 21 May 2022

Learning to Write without a Stylus

Learning to Write without a Stylus

(p.173) 11 Learning to Write without a Stylus
Augmented Learning

Eric Klopfer

The MIT Press

This chapter considers the role of augmented reality (AR) games in developing skills in persuasive communication, or rhetoric. It shows how the integration of opinion tracking and reflection opportunities into AR games provide a rich context for developing rhetoric skills, while simultaneously supporting the understanding of complex issues at the intersection of science, technology, and society. It describes the development of the POSIT (Public Opinions of Science using Information Technologies) platform.

Keywords:   communication skills, learning, augmented reality simulations, POSIT

MIT Press Scholarship Online requires a subscription or purchase to access the full text of books within the service. Public users can however freely search the site and view the abstracts and keywords for each book and chapter.

Please, subscribe or login to access full text content.

If you think you should have access to this title, please contact your librarian.

To troubleshoot, please check our FAQs, and if you can't find the answer there, please contact us.