Learning to Write without a Stylus
Learning to Write without a Stylus
This chapter considers the role of augmented reality (AR) games in developing skills in persuasive communication, or rhetoric. It shows how the integration of opinion tracking and reflection opportunities into AR games provide a rich context for developing rhetoric skills, while simultaneously supporting the understanding of complex issues at the intersection of science, technology, and society. It describes the development of the POSIT (Public Opinions of Science using Information Technologies) platform.
Keywords: communication skills, learning, augmented reality simulations, POSIT
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