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Augmented LearningResearch and Design of Mobile Educational Games$
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Eric Klopfer

Print publication date: 2008

Print ISBN-13: 9780262113151

Published to MIT Press Scholarship Online: August 2013

DOI: 10.7551/mitpress/9780262113151.001.0001

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Learning to Write without a Stylus

Learning to Write without a Stylus

Chapter:
(p.173) 11 Learning to Write without a Stylus
Source:
Augmented Learning
Author(s):

Eric Klopfer

Publisher:
The MIT Press
DOI:10.7551/mitpress/9780262113151.003.0011

This chapter considers the role of augmented reality (AR) games in developing skills in persuasive communication, or rhetoric. It shows how the integration of opinion tracking and reflection opportunities into AR games provide a rich context for developing rhetoric skills, while simultaneously supporting the understanding of complex issues at the intersection of science, technology, and society. It describes the development of the POSIT (Public Opinions of Science using Information Technologies) platform.

Keywords:   communication skills, learning, augmented reality simulations, POSIT

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