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Augmented LearningResearch and Design of Mobile Educational Games$
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Eric Klopfer

Print publication date: 2008

Print ISBN-13: 9780262113151

Published to MIT Press Scholarship Online: August 2013

DOI: 10.7551/mitpress/9780262113151.001.0001

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Anytime, Anywhere: Palmagotchi

Anytime, Anywhere: Palmagotchi

Chapter:
(p.197) 12 Anytime, Anywhere: Palmagotchi
Source:
Augmented Learning
Author(s):

Eric Klopfer

Publisher:
The MIT Press
DOI:10.7551/mitpress/9780262113151.003.0012

This chapter begins with an overview of the virtual pet industry. It describes the rise of the Tamagotchi in the late 1990s and the emergence of online virtual pet sites. It then discusses the development of Palmagotchi (cute Palm)—a simple educational game played occasionally over long periods of time outside of class, connecting back to classroom content through discussion and data analysis. Palmagotchi draws upon analogies to Darwin’s finches in the Galapagos. Players maintain families of birds and islands of flowers while considering issues in genetics, ecology, and evolution to best maximize their chances for survival.

Keywords:   virtual pets, Tamagotchi, mobile games, educational games, Galapagos, Darwin’s finches

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